What are the differences between Enjin and Exeedme?
Disclaimer: This article was written by an Exeedme Ambassador, @Fede_Deg and was originally posted in italian on his website: NovaSera.it.
Blockchain technology is still at an early stage of development in the gaming industry. Some projects like Enjin, however, were founded over 10 years ago. In 2017, after an ICO that raised $18.9 million, they began the development of a suite of user-first blockchain products that enable anyone to easily manage, explore, distribute, and integrate blockchain assets. (About Us — Enjin).
Other projects, such as Exeedme, are much younger. Their IDO (initial DEX offering) and listing on Uniswap took place just at the end of December 2020 (Exeedme is raising on Polkastarter and listing on Uniswap on the 30th December).
I think this could be the right year to see the successful development of blockchain technology in the gaming industry and some projects could have a good chance to stand out.
Enjin vs Exeedme
Enjin have garnered a lot of attention in the early days of March because they confirmed a partnership with Samsung.
In contrast, Exeedme’s platform is in its first developmental stage, as version 1.0 was released in the second half of March 2021. Despite barely a quarter having passed since the listing on Uniswap, Exeedme has already attracted the attention of some insiders and investors in the crypto world.
Many users and insiders have compared Enjin with Exeedme, thinking that these two projects are direct competitors. Is it true? Both are certainly bringing blockchain technology to the gaming industry, but are they offering the same product?
Let’s look at the differences and common points between Enjin and Exeedme and analyze the two projects in detail.
The platform: Enjin vs Exeedme
To understand the differences between Enjin and Exeedme, it’s good to start by analyzing the two projects. What are the goals of either platform?
Enjin is a platform with several features:
- gamers can create free (and paid, to get more advanced features) community websites, forums, clans and guilds.
- developers can create new blockchain games without knowledge of blockchain programming, in which players have the ability to earn fungible tokens or unique non-fungible tokens that are held in Enjin’s wallet and can be traded in Enjin’s marketplace.
- game developers can mint fungible and non-fungible tokens for use within their game.
- players can monetize by selling non-fungible tokens earned playing games (developed with Enjin’s platform) through Enjin’s marketplace
Exeedme’s platform has features that don’t solely involve the gamers.
- gamers can earn (fungible or non-fungible tokens):
- by betting on their own victory
- simply by playing (they earn a percentage of the fees collected from the bets generated by their game)
- by winning tournaments/leagues/events
- by progressing in the game
- event organizers can integrate new games, create leagues, tournaments and events, creating real communities where they decide the prizes in fungible and non-fungible tokens.
- XED holders can stake their tokens to earn money and participate in the governance of the platform by voting on new features, games and reward distribution
Games that can be played within the platforms are another important aspect to consider, because they are effectively the “products” that will attract gamers.
Getting the interest of the most active communities will certainly play an important role in using the platforms.
Games on Enjin
The games integrated on Enjin are those that have been created through its platform. Over time, about thirty games have been developed. The last one to be released is Age of Rust, which offers a total prize (you have to solve puzzles/missions etc.) of 20 Bitcoins and more than 35,000 Enjin coins over its 3 seasons.
As we can see with Age of Rust, games can have a great appeal from the point of view of the prizes they offer, but they might not really appeal to the serial gamers, who might prefer more famous games with more established communities. This is exactly why Enjin has created plugins for Minecraft. With these plugins, players can easily introduce blockchain assets into their servers.
At the moment, the first integration with existing games is exclusively for Minecraft, but new integrations can’t be excluded in the future.
Games on Exeedme
Exeedme’s platform on the other hand focuses on the integration of existing games with a large following. In the beta version, Exeedme is integrated with Counter-Strike: Global Offensive and in the future it should integrate League of Legends and FIFA.
For gamers, the only difference is how you launch the game. Instead of launching them from the main platform, the games will be launched through Exeedme (they’ll play against other gamers inside Exeedme).
In the future, the Exeedme community will decide which new games should be integrated, offering a completely decentralized governance.
Gamers and developers can earn fungible and non-fungible token with both platforms, but there are some meaningful differences on how they’ll earn them.
Monetization on Enjin
Players can earn both fungible and non-fungible tokens by playing games on Enjin’s platform. For example, with Age of Rust, players can earn fungible tokens by solving puzzles and progressing to new areas. Similarly, gamers can earn non-fungible tokens as crypto items and rewards that can be traded in the platform’s marketplace.
Developers can make money after creating a game from purchases that are made in the game itself. Gamers will be able to purchase items, memberships, and other assets that allow gamers to progress through levels and new areas.
Monetization on Exeedme
The Exeedme monetization model offers different nuances. Players earn fungible tokens by winning games (essentially betting on their own win), but also by participating, regardless of whether they win or lose (participation rewards).
In addition to the single game, players can earn both fungible and non-fungible tokens by winning tournaments/leagues, progressing through the game, or completing missions/levels/etc.
Event/tournament/league organizers, on the other hand, earn money by organizing an event. Basically they have to make an initial investment, which will allow them to get advertising on the platform and rewards to attract players to sign up. The income will come from the commissions paid by gamers to sign up for events.
Finally, holders of the native token will be able to earn by staking XED.
From my point of view, Enjin and Exeedme are two projects that are developing a platform in the gaming industry, but that don’t have much in common.
The platforms offer different services, the monetization models have little in common, and also they involve different player communities.
I think that we can’t compare Exeedme with Enjin because they’re too different, but I believe that both projects could have interesting opportunities in the future because I consider them as complementary projects that can cover almost the entire gaming industry.
Enjin aims to involve game developers and gamers who are more sensitive to game revenue than to the game itself, while Exeedme wants to involve gamers of existing games and event organizers. In short all the “actors” of the gaming world are involved in these two projects and it wouldn’t surprise me if, 2/3 years from now, both platforms will have a good success, or even working together!
Last but not least, let’s keep in mind that websites/forums and community guilds can be created with the Enjin platform, so I wouldn’t be surprised if in the future there were an integration between Enjin’s marketplace and Exeedme’s DEX for the exchange of non-fungible tokens between gamers.
The future will provide all the answers. In the meantime we can’t consider them as competitors because they’re significantly different from each other.
(Article kindly provided by our Ambassador Fede, and written for Nova Sera blog)